Electronic gaming device with platform gaming functionality

ABSTRACT

Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more objects in a platform based game. The systems and methods may determine one or more payouts based on the one or more objects in a platform based game. The systems and methods may display one or more presentations based on the one or more platform results.

CROSS-REFERENCE TO RELATED PATENT APPLICATION

This application is a continuation of prior application Ser. No.13/712,903 entitled “ELECTRONIC GAMING DEVICE WITH PLATFORM GAMINGFUNCTIONALITY”, filed on Dec. 12, 2012, which is incorporated herein byreference in its entirety.

FIELD

The subject matter disclosed herein relates to an electronic gamingdevice. More specifically, the disclosure relates to an electronicgaming device, which provides game play with one or more platformfunctionalities. Further, the disclosure relates to utilizing platformfunctionality and platform based presentations in the base game and/orthe bonus game to enhance the gaming experience.

Information:

The gaming industry has numerous casinos located both worldwide and inthe United States. A client of a casino or other gaming entity cangamble via various games of chance. For example, craps, roulette,baccarat, blackjack, and electronic games (e.g., a slot machine) where aperson may gamble on an outcome.

Paylines of an electronic gaming device (e.g., a slot machine) areutilized to determine when predetermined winning symbol combinations arealigned in a predetermined pattern to form a winning combination. Awinning event occurs when the player successful matches thepredetermined winning symbols in one of the predetermined patterns. Oneor more combinations of symbols may generate a bonus game. A new way ofdelivering game play includes providing platform functionality and/orplatform based presentations in the base game and/or the bonus game.

BRIEF DESCRIPTION OF THE FIGURES

Non-limiting and non-exhaustive examples will be described withreference to the following figures, wherein like reference numeralsrefer to like parts throughout the various figures.

FIG. 1 is an illustration of the electronic gaming device, according toone embodiment.

FIG. 2 is an illustration of an electronic gaming system, according toone embodiment.

FIG. 3 is a block diagram of the electronic gaming device, according toone embodiment.

FIG. 4 is another block diagram of the electronic gaming device,according to one embodiment.

FIG. 5A is an illustration of a platform based game play, according toone embodiment.

FIG. 5B is another illustration of a platform based game play, accordingto one embodiment.

FIG. 5C is another illustration of a platform based game play, accordingto one embodiment.

FIG. 5D is another illustration of a platform based game play, accordingto one embodiment.

FIG. 6A is an illustration of a platform based game play, according toone embodiment.

FIG. 6B is another illustration of a platform based game play, accordingto one embodiment.

FIG. 6C is another illustration of a platform based game play, accordingto one embodiment.

FIG. 6D is another illustration of a platform based game play, accordingto one embodiment.

FIG. 7A is an illustration of a platform based game play, according toone embodiment.

FIG. 7B is another illustration of a platform based game play, accordingto one embodiment.

FIG. 7C is another illustration of a platform based game play, accordingto one embodiment.

FIG. 8A is an illustration of a platform based game play, according toone embodiment.

FIG. 8B is another illustration of a platform based game play, accordingto one embodiment.

FIG. 8C is another illustration of a platform based game play, accordingto one embodiment.

FIG. 8D is another illustration of a platform based game play, accordingto one embodiment.

FIG. 9A is an illustration of a platform based game play, according toone embodiment.

FIG. 9B is another illustration of a platform based game play, accordingto one embodiment.

FIG. 10A is an illustration of a platform based game play, according toone embodiment.

FIG. 10B is another illustration of a platform based game play,according to one embodiment.

FIG. 10C is another illustration of a platform based game play,according to one embodiment

FIG. 11A is an illustration of a platform based game play, according toone embodiment.

FIG. 11B is another illustration of a platform based game play,according to one embodiment.

FIG. 11C is another illustration of a platform based game play,according to one embodiment.

FIG. 11D is another illustration of a platform based game play,according to one embodiment.

FIG. 12 is a flow diagram for game play, according to one embodiment.

FIG. 13 is another flow diagram for game play, according to oneembodiment.

FIG. 14 is another flow diagram for game play, according to oneembodiment.

FIG. 15 is another flow diagram for game play, according to oneembodiment.

DETAILED DESCRIPTION

FIG. 1 is an illustration of an electronic gaming device 100. Electronicgaming device 100 may include a multi-media stream 110, a first displayscreen 102, a second display screen 104, a third display screen 106, aside display screen 108, an input device 112, a credit device 114, adevice interface 116, and an identification device 118. Electronicgaming device 100 may display one, two, a few, or a plurality ofmulti-media streams 110, which may be obtained from one or more gamingtables, one or more electronic gaming devices, a central server, a videoserver, a music server, an advertising server, another data source,and/or any combination thereof.

Multi-media streams may be obtained for an entertainment event, awagering event, a promotional event, a promotional offering, anadvertisement, a sporting event, any other event, and/or any combinationthereof. For example, the entertainment event may be a concert, a show,a television program, a movie, an Internet event, and/or any combinationthereof. In another example, the wagering event may be a pokertournament, a horse race, a car race, and/or any combination thereof.The advertisement may be an advertisement for a casino, a restaurant, ashop, any other entity, and/or any combination thereof. The sportingevent may be a football game, a baseball game, a hockey game, abasketball game, any other sporting event, and/or any combinationthereof. These multi-media streams may be utilized in combination withthe gaming table video streams.

Input device 112 may be mechanical buttons, electronic buttons,mechanical switches, electronic switches, optical switches, a slot pullhandle, a keyboard, a keypad, a touch screen, a gesture screen, ajoystick, a pointing device (e.g., a mouse), a virtual (on-screen)keyboard, a virtual (on-screen) keypad, biometric sensor, or anycombination thereof. Input device 112 may be utilized to make a wager,to control any object (e.g., a tool, a person, an image, a selectionoption, one or more terrain characteristics, etc.), to select one ormore pattern gaming options, to obtain data relating to historicalpayouts, to select a row and/or column to move, to select a row area tomove, to select a column area to move, to select a symbol (or image) tomove, to modify electronic gaming device 100 (e.g., change sound level,configuration, font, language, etc.), to select a movie or song, toselect live multi-media streams, to request services (e.g., drinks, slotattendant, manager, etc.), to select two-dimensional (“2D”) game play,to select three-dimensional (“3D”) game play, to select bothtwo-dimensional and three-dimensional game play, to change theorientation of games in a three-dimensional space, to move a symbol(e.g., wild, multiplier, etc.), to select a platform object, to select aplatform gaming option, to select a platform image characteristic,and/or any combination thereof. These selections may occur via any otherinput device (e.g., a touch screen, voice commands, etc.). Input device112 may be any control panel.

Credit device 114 may be utilized to collect monies and distributemonies (e.g., cash, vouchers, etc.). Credit device 114 may interfacewith a mobile device to electronically transmit money and/or credits.Credit device 114 may interface with a player's card to exchange playerpoints.

Device interface 116 may be utilized to interface electronic gamingdevice 100 to a bonus game device, a local area progressive controller,a wide area progressive controller, a progressive sign controller, aperipheral display device, signage, a promotional device, networkcomponents, a local network, a wide area network, remote accessequipment, a slot monitoring system, a slot player tracking system, theInternet, a server, and/or any combination thereof.

Device interface 116 may be utilized to connect a player to electronicgaming device 100 through a mobile device, card, keypad, identificationdevice 118, and/or any combination thereof. Device interface 116 mayinclude a docking station by which a mobile device is plugged intoelectronic gaming machine 100. Device interface 116 may include an overthe air connection by which a mobile device is connected to electronicgaming machine 100 (e.g., Bluetooth, Near Field technology, and/or Wi-Fitechnology). Device interface 116 may include a connection toidentification device 118.

Identification device 118 may be utilized to determine an identity of aplayer. Based on information obtained by identification device 118,electronic gaming device 100 may be reconfigured. For example, thelanguage, sound level, music, placement of multi-media streams, one ormore platform based functionalities (e.g., platform game type 1,platform game type 2, platform game type 3, etc.) may be presented, arepeat payline gaming option may be presented, a pattern gaming optionmay be presented, historical gaming data may be presented, a rowrearrangement option may be presented, a column rearrangement option maybe presented, a row area rearrangement option may be presented, a columnarea rearrangement option may be presented, a two-dimensional gamingoption may be presented, a three-dimensional gaming option may bepresented, and/or the placement of gaming options may be modified basedon player preference data. For example, a player may want to have gameplay which has only platform based functionality (or similarfunctionality). Therefore, no games without platform based functionalitywould be presented. In another example, the player may only want to playgames that include pattern gaming options only. Therefore, only gameswhich include pattern gaming options would be presented to the player.In another example, the player may only want to play games that includehistorical information relating to game play. Therefore, only gameswhich include historical gaming data would be presented to the player.These examples may be combined.

Identification device 118 may utilize biometrics (e.g., thumb print,retinal scan, or other biometric). Identification device 118 may includea card entry slot into input device 112. Identification device 118 mayinclude a keypad with an assigned pin number for verification.Identification device 118 may include multiple layers of identificationfor added security. For example, a player could be required to enter aplayer tracking card, and/or a pin number, and/or a thumb print, and/orany combination thereof. Based on information obtained by identificationdevice 118, electronic gaming device 100 may be reconfigured. Forexample, the language, sound level, music, placement of video streams,placement of images, and the placement of gaming options utilized may bemodified based on a player's preference data. For example, a player mayhave selected baseball under the sporting event preferences; electronicgaming device 100 will then automatically display the current baseballgame onto side display screen 108 and/or an alternate display screen asset in the player's options.

First display screen 102 may be a liquid crystal display (“LCD”), acathode ray tube display (“CRT”), organic light-emitting diode display(“OLED”), plasma display panel (“PDP”), electroluminescent display(“ELD”), a light-emitting diode display (“LED”), or any other displaytechnology. First display screen 102 may be used for displaying primarygames or secondary (bonus) games, advertising, player attractions,electronic gaming device 100 configuration parameters and settings, gamehistory, accounting meters, events, alarms, and/or any combinationthereof. Second display screen 104, third display screen 106, sidedisplay screen 108, and any other screens may utilize the sametechnology as first display screen 102 and/or any combination oftechnologies.

First display screen 102 may also be virtually combined with seconddisplay screen 104. Likewise second display screen 104 may also bevirtually combined with third display screen 106. First display screen102 may be virtually combined with both second display screen 104 andthird display screen 106. Any combination thereof may be formed.

The presentations associated with platform based game may be presentedon one, a few, and/or a plurality of screens. These presentationsassociated with platform based game play may be displayed on a portionof one, a few, and/or a plurality of these screens.

For example, a single large image could be partially displayed on seconddisplay screen 104 and partially displayed on third display screen 106,so that when both display screens are put together they complete oneimage. Electronic gaming device 100 may stream or play prerecordedmulti-media data, which may be displayed on any display combination.

In FIG. 2, an electronic gaming system 200 is shown. Electronic gamingsystem 200 may include a video/multimedia server 202, a gaming server204, a player tracking server 206, a voucher server 208, anauthentication server 210, and an accounting server 212.

Electronic gaming system 200 may include video/multimedia server 202,which may be coupled to network 224 via a network link 214. Network 224may be the Internet, a private network, and/or a network cloud. One ormore video streams may be received at video/multimedia server 202 fromother electronic gaming devices 100. Video/multimedia server 202 maytransmit one or more of these video streams to a mobile phone 230,electronic gaming device 100, a remote electronic gaming device at adifferent location in the same property 216, a remote electronic gamingdevice at a different location 218, a laptop 222, and/or any otherremote electronic device 220. Video/multimedia server 202 may transmitthese video streams via network link 214 and/or network 224.

For example, a remote gaming device at the same location may be utilizedat a casino with multiple casino floors, a casino that allows wageringactivities to take place from the hotel room, a casino that may allowwagering activities to take place from the pool area, etc. In anotherexample, the remote devices may be at another location via a progressivelink to another casino, and/or a link within a casino corporation thatowns numerous casinos (e.g., MGM, Caesars, etc.).

Gaming server 204 may generate gaming outcomes. Gaming server 204 mayprovide electronic gaming device 100 with game play content. Gamingserver 204 may provide electronic gaming device 100 with game play mathand/or outcomes. Gaming server 204 may provide one or more of a payoutfunctionality, a platform game play functionality, a platform game playevaluation functionality, other game functionality, and/or any othervirtual game functionality.

Player tracking server 206 may track a player's betting activity, aplayer's preferences (e.g., language, font, sound level, drinks, etc.).Based on data obtained by player tracking server 206, a player may beeligible for gaming rewards (e.g., free play), promotions, and/or otherawards (e.g., complimentary food, drinks, lodging, concerts, etc.).

Voucher server 208 may generate a voucher, which may include datarelating to gaming. Further, the voucher may include payline structureoption selections. In addition, the voucher may include platform basedgame play data (or similar game play data), repeat payline data, patterndata, historical payout data, column data, row data, and/or symbols thatwere modified.

Authentication server 210 may determine the validity of vouchers,player's identity, and/or an outcome for a gaming event.

Accounting server 212 may compile, track, and/or monitor cash flows,voucher transactions, winning vouchers, losing vouchers, and/or othertransaction data. Transaction data may include the number of wagers, thesize of these wagers, the date and time for these wagers, the identityof the players making these wagers, and/or the frequency of the wagers.Accounting server 212 may generate tax information relating to thesewagers. Accounting server 212 may generate profit/loss reports forplayers' tracked outcomes.

Network connection 214 may be used for communication between dedicatedservers, thin clients, thick clients, back-office accounting systems,etc.

Laptop computer 222 and/or any other electronic devices (e.g., mobilephone 230, electronic gaming device 100, etc.) may be used fordownloading new gaming device applications or gaming device relatedfirmware through remote access.

Laptop computer 222 and/or any other electronic device (e.g., mobilephone 230, electronic gaming device 100, etc.) may be used for uploadingaccounting information (e.g., cashable credits, non-cashable credits,coin in, coin out, bill in, voucher in, voucher out, etc.).

Network 224 may be a local area network, a casino premises network, awide area network, a virtual private network, an enterprise privatenetwork, the Internet, or any combination thereof. Hardware components,such as network interface cards, repeaters and hubs, bridges, switches,routers, firewalls, or any combination thereof may also be part ofnetwork 224.

A statistics server may be used to maintain data relating to historicalgame play for one or more electronic gaming devices 100. This historicaldata may include winning amounts, winning data (e.g., person, sex, age,time on machine, amount of spins before winning event occurred, etc.),fastest winning event reoccurrence, longest winning event reoccurrence,average frequencies of winning events, average winning amounts, highestwinning amount, lowest winning amount, locations for winning events,winning event dates, winning machines, winning game themes, and/or anyother data relating to game play.

Statistics server may include data relating to one or more platformbased game play (or similar game play). This data may include the numberof times a specific item (e.g., a tool, a movement pattern (e.g., jumpup and to the right, etc.) was selected. The frequency of any specificitem being selected and the amount won. This data may also include datarelating to any interrelationship of elements. For example, when therope is utilized, the player selects an upper right symbol to utilizethe rope on 75% of the time. Further, this selection pairing results ina winning result 55% of the time. In another example, when the latter isselected as the tool to be utilized by the player, the player uses thelatter to go up (instead of down or across) 63% of the time. Further,this selection pairing results in a winning result 79% of the time.

FIG. 3 shows a block diagram 300 of electronic gaming device 100.Electronic gaming device 100 may include a processor 302, a memory 304,a smart card reader 306, a printer 308, a jackpot controller 310, acamera 312, a network interface 314, an input device 316, a display 318,a credit device 320, a device interface 322, an identification device324, and a voucher device 326.

Processor 302 may execute program instructions of memory 304 and usememory 304 for data storage. Processor 302 may also include a numericco-processor, or a graphics processing unit (or units) for acceleratedvideo encoding and decoding, and/or any combination thereof.

Processor 302 may include communication interfaces for communicatingwith electronic gaming device 100, electronic gaming system 200, anduser interfaces to enable communication with all gaming elements. Forexample, processor 302 may interface with memory 304 to access aplayer's mobile device through device interface 322 to display contentsonto display 318. Processor 302 may generate a voucher based on a wagerconfirmation, which may be received by an input device, a server, amobile device, and/or any combination thereof. A voucher device maygenerate, print, transmit, or receive a voucher. Memory 304 may includecommunication interfaces for communicating with electronic gaming device100, electronic gaming system 200, and user interfaces to enablecommunication with all gaming elements. For example, the informationstored on memory 304 may be printed out onto a voucher by printer 308.Videos or pictures captured by camera 312 may be saved and stored onmemory 304. Memory 304 may include a confirmation module, which mayauthenticate a value of a voucher and/or the validity of the voucher.Processor 302 may determine the value of the voucher based on generatedvoucher data and data in the confirmation module. Electronic gamingdevice 100 may include a player preference input device. The playerpreference input device may modify a game configuration. Themodification may be based on data from the identification device.

Memory 304 may be non-volatile semiconductor memory, such as read-onlymemory (“ROM”), erasable programmable read-only memory (“EPROM”),electrically erasable programmable read-only memory (“EEPROM”), flashmemory (“NVRAM”), Nano-RAM (e.g., carbon nanotube random access memory),and/or any combination thereof.

Memory 304 may also be volatile semiconductor memory such as, dynamicrandom access memory (“DRAM”), static random access memory (“SRAM”),and/or any combination thereof.

Memory 304 may also be a data storage device, such as a hard disk drive,an optical disk drive such as, CD, DVD, Blu-ray, a solid state drive, amemory stick, a CompactFlash card, a USB flash drive, a Multi-mediaCard, an xD-Picture Card, and/or any combination thereof.

Memory 304 may be used to store read-only program instructions forexecution by processor 302, for the read-write storage for globalvariables and static variables, read-write storage for uninitializeddata, read-write storage for dynamically allocated memory, for theread-write storage of the data structure known as “the stack,” and/orany combination thereof.

Memory 304 may be used to store the read-only paytable information forwhich symbol combinations on a given payline that result in a win (e.g.,payout) which are established for games of chance, such as slot gamesand video poker.

Memory 304 may be used to store accounting information (e.g., cashableelectronic promotion in, non-cashable electronic promotion out, coin in,coin out, bill in, voucher in, voucher out, electronic funds transferin, etc.).

Memory 304 may be used to record error conditions on an electronicgaming device 100, such as door open, coin jam, ticket print failure,ticket (e.g., paper) jam, program error, reel tilt, etc., and/or anycombination thereof.

Memory 304 may also be used to record the complete history for the mostrecent game played, plus some number of prior games as may be determinedby the regulating authority.

Smart card reader 306 may allow electronic gaming device 100 to accessand read information provided by the player or technician, which may beused for setting the player preferences and/or providing maintenanceinformation. For example, smart card reader 306 may provide an interfacebetween a smart card (inserted by the player) and identification device324 to verify the identity of a player.

Printer 308 may be used for printing slot machine payout receipts, slotmachine wagering vouchers, non-gaming coupons, slot machine coupons(e.g., a wagering instrument with a fixed waging value that can only beused for non-cashable credits), drink tokens, comps, and/or anycombination thereof.

Electronic gaming device 100 may include a jackpot controller 310, whichmay allow electronic gaming device 100 to interface with otherelectronic gaming devices either directly or through electronic gamingsystem 200 to accumulate a shared jackpot.

Camera 312 may allow electronic gaming device 100 to take images of aplayer or a player's surroundings. For example, when a player sits downat the machine their picture may be taken to include his or her imageinto the game play. A picture of a player may be an actual image astaken by camera 312. A picture of a player may be a computerizedcaricature of the image taken by camera 312. The image obtained bycamera 312 may be used in connection with identification device 324using facial recognition. Camera 312 may allow electronic gaming device100 to record video. The video may be stored on memory 304 or storedremotely via electronic gaming system 200. Videos obtained by camera 312may then be used as part of game play, or may be used for securitypurposes. For example, a camera located on electronic gaming device 100may capture videos of a potential illegal activity (e.g., tampering withthe machine, crime in the vicinity, underage players, etc.).

Network interface 314 may allow electronic gaming device 100 tocommunicate with video/multimedia server 202, gaming server 204, playertracking server 206, voucher server 208, authentication server 210,and/or accounting server 212.

Input device 316 may be mechanical buttons, electronic buttons, a touchscreen, and/or any combination thereof. Input device 316 may be utilizedto make a wager, to select one or more game elements, to select one ormore platform based gaming options, to make an offer to buy or sell avoucher, to determine a voucher's worth, to cash in a voucher, to modifyelectronic gaming device 100 (e.g., change sound level, configuration,font, language, etc.), to select a movie or music, to select live videostreams (e.g., sporting event 1, sporting event 2, sporting event 3), torequest services (e.g., drinks, manager, etc.), and/or any combinationthereof.

Display 318 may show video streams from one or more content sources.Display 318 may encompass first display screen 102, second displayscreen 104, third display screen 106, side display screen 108, and/oranother screen used for displaying video content.

Credit device 320 may be utilized to collect monies and distributemonies (e.g., cash, vouchers, etc.). Credit device 320 may interfacewith processor 302 to allow game play to take place. Processor 302 maydetermine any payouts, display configurations, animation, and/or anyother functions associated with game play. Credit device 320 mayinterface with display 318 to display the amount of available creditsfor the player to use for wagering purposes. Credit device 320 mayinterface via device interface 322 with a mobile device toelectronically transmit money and/or credits. Credit device 320 mayinterface with a player's pre-established account, which may be storedon electronic gaming system 200, to electronically transmit money and/orcredit. For example, a player may have a credit card or other mag-stripecard on file with the location for which money and/or credits can bedirectly applied when the player is done. Credit device 320 mayinterface with a player's card to exchange player points.

Electronic gaming device 100 may include a device interface 322 that auser may employ with his or her mobile device (e.g., smart phone) toreceive information from and/or transmit information to electronicgaming device 100 (e.g., watch a movie, listen to music, obtain verbalbetting options, verify identification, transmit credits, etc.).

Identification device 324 may be utilized to allow electronic gamingdevice 100 to determine an identity of a player. Based on informationobtained by identification device 324, electronic gaming device 100 maybe reconfigured. For example, the language, sound level, music,placement of video streams, placement of images, placement of gamingoptions, and/or the tables utilized may be modified based on playerpreference data.

For example, a player may have selected a specific baseball team (e.g.,Atlanta Braves) under the sporting event preferences, the electronicgaming device 100 will then automatically (or via player input) displaythe current baseball game (e.g., Atlanta Braves vs. PhiladelphiaPhillies) onto side display screen 108 and/or an alternate displayscreen as set in the player's options.

A voucher device 326 may generate, print, transmit, or receive avoucher. The voucher may represent a wagering option, a wageringstructure, a wagering timeline, a value of wager, a payout potential, apayout, and/or any other wagering data. A voucher may represent anaward, which may be used at other locations inside of the gamingestablishment. For example, the voucher may be a coupon for the localbuffet or a concert ticket.

FIG. 4 shows a block diagram of memory 304, which includes variousmodules. Memory 304 may include a validation module 402, a vouchermodule 404, a reporting module 406, a maintenance module 408, a playertracking preferences module 410, a virtual terrain module 412, a terraininteraction module 414, a terrain interaction evaluation module 416, abonus module 418, a tools module 420, and an evaluation module 422.

Validation module 402 may utilize data received from voucher device 326to confirm the validity of the voucher.

Voucher module 404 may store data relating to generated vouchers,redeemed vouchers, bought vouchers, and/or sold vouchers.

Reporting module 406 may generate reports related to a performance ofelectronic gaming device 100, electronic gaming system 200, videostreams, gaming objects, credit device 114, and/or identification device118.

Maintenance module 408 may track any maintenance that is implemented onelectronic gaming device 100 and/or electronic gaming system 200.Maintenance module 408 may schedule preventative maintenance and/orrequest a service call based on a device error.

Player tracking preferences module 410 may compile and track dataassociated with a player's preferences.

Virtual terrain module 412 may generate, compile, store, and/or displayone or more virtual terrains. These one or more virtual terrains may beutilized in one or more game play options. These one or more virtualterrains may be utilized in a base game and/or a bonus game. Virtualterrain may be generated on a paying selection of symbols (e.g., apayline) on a matrix. This may occur based on a random occurrence ofsymbols from the reel spins, through player interaction, a predeterminedrate of occurrence, and/or any combination thereof. In one example, eachstrip of terrain is a platform that presents a virtual path and/or achallenge to surmount.

Terrain interaction module 414 may generate, compile, transmit, and/orstore data relating to the interactions of one or more terrains with oneor more inputs received from the player, electronic gaming device 100,and/or electronic gaming system 200. In one example, a graphical imagerepresenting a character and/or vehicle (e.g., an Actor) moves acrossthe screen on the generated terrain using some sort of physicssimulation (e.g., a moving person subjected to gravity, a vehicledriving, a device flying, etc.). The Actor may further utilize abilitiesand/or tools to navigate the terrain and/or overcome the challengespresented to it.

Terrain interaction evaluation module 416 may evaluate one or moreinputs received from the player, electronic gaming device 100, and/orelectronic gaming system 200 with the interactions related to one ormore terrains. In one example, the Actor may be controlled entirely bysoftware and/or in combination with human (e.g., a player) interactionbased on physical buttons, touch screen gestures, on screen choices(e.g., picks), an analogue or digital control (e.g., a joystick,trackball, direction pad, etc.).

Bonus module 418 may generate a bonus game, evaluate the results of thebonus game, trigger bonus game presentations, generate bonus gamepayouts, and/or display any data relating to the bonus game.

Tools module 420 may generate, compile, transmit, and/or store datarelating to one or more tools. In addition, tools module 420 maygenerate, compile, transmit, and/or store data relating to theinteractions of one or more tools with one or more inputs received fromthe player, electronic gaming device 100, electronic gaming system 200,and/or one or more terrains. Further, tools module 420 may evaluate oneor more inputs received from the player, electronic gaming device 100,and/or electronic gaming system 200 with the interactions related to oneor more tools. Also, tools module 420 may evaluate one or more inputsreceived with one or more terrain characteristics to interaction datarelated to one or more tools.

Evaluation module 422 may evaluate one or more outcomes for one or moreevents which may not be based on one or more outcomes for one or moreplatform based game play. Evaluation module 422 may evaluate one or moreoutcomes for one or more events which may be based on one or moreoutcomes for one or more platform based game play.

Payout module 424 may determine one or more payouts which may relate toone or more inputs received from the player, electronic gaming device100, and/or electronic gaming system 200. Payout module 424 maydetermine one or more payouts based on one or more tools utilized, oneor more terrains/and/or any combination thereof.

Virtual terrain module 412 may include data relating to one or moreterrains. For example, friction data may be included relating to one ormore surfaces (e.g., latter, hill, rope, floor, ground, water, air,tunnels, roads to different areas of the game, etc.). In anotherexample, tilting information (e.g., the ability of floor, ground, and/orany surface to shift) may be included relating to one or more surfaces.In one example, a flying vehicle may be directed to go through a cavern.In another example, a car may be directed to go down a road and througha tunnel and/or over a bridge. In another example, the terrain isdefined by navigable areas (e.g., payline driven, paying symbols, etc.)and non-navigable areas (e.g., non-paylines, non-paying symbols, etc.).

A presentation generation module may generate the presentation data(e.g., visual and audio) relating to one or more game play options. Apresentation module may display one or more of the generatedpresentations.

It should be noted that one or more modules may be combined into onemodule. Further, there may be one evaluation module where the determinedpayout does not depend on whether there were any wild symbols, scattersymbols, platform based game play, and/or any other specific symbols.Further, any module, device, and/or logic function in electronic gamingdevice 100 may be present in electronic gaming system 200. In addition,any module, device, and/or logic function in electronic gaming system200 may be present in electronic gaming device 100.

FIG. 5A is an illustration of a platform game play, according to oneembodiment. A first display image 500 may include a plurality of reels501 which may include a plurality of symbols 502. First display image500 may include a combination of symbols (e.g., a first symbol 504, asecond symbol 506, and a third symbol 508) which may be or may not be awinning combination. However, this combination of symbols (e.g., firstsymbol 504, second symbol 506, and third symbol 508) may trigger a firstimage 510 (e.g., a person, an animal, a vehicle, etc.) to be displayed.First image 510 may be a person. First image 510 may be able to travelon a first platform 512 and may have a first tool 514 (e.g., a gun, arope, a latter, etc.). In one example, the combination of symbols (e.g.,first symbol 504, second symbol 506, and third symbol 508) is threesimilar symbols (e.g., 10s).

FIG. 5B is another illustration of a platform game play, according toone embodiment. In one example, first image 510 may have moved to afirst location 510A where third symbol 508 is positioned. The player (orelectronic gaming device 100 or electronic gaming system 200) may beable to select one or more of a first target 518, a second target 522,and a third target 526. The player (or electronic gaming device 100 orelectronic gaming system 200) may select one or more of first target518, second target 522, and third target 526 to potentially transformthe J (e.g., first target 518), the K (e.g., second target 522), and/orthe Q (e.g., third target 526) into a symbol which may either extend analready winning symbol combination and/or generate a new winning symbolcombination. In one example, the selection may be to utilize first tool514 to shot a bullet at first target 518 (e.g., the J). The bullet maybe animated and travel in a path represented by a bullet first position516A, a bullet second position 516B, and/or a bullet third position516C. In this example, the bullet may not have changed the J to anothersymbol. Therefore, the combination of symbols (e.g., first symbol 504,second symbol 506, and third symbol 508) may be unchanged. Thiscombination of symbols (e.g., first symbol 504, second symbol 506, andthird symbol 508) may have generated a prize (e.g., credits, free spins,multiplier, etc.). This combination of symbols (e.g., first symbol 504,second symbol 506, and third symbol 508) may not have generated a prize.

FIG. 5C is an illustration of a platform game play, according to oneembodiment. In one example, first image 510 may have moved to a secondlocation 5108 where third symbol 508 is positioned. The player (orelectronic gaming device 100 or electronic gaming system 200) may beable to select one or more of first target 518, second target 522, andthird target 526 (or any number of targets—therefore any symbol (e.g.,any A, any K, any Q, any J, etc.) may be targeted). In this example, theplayer (or electronic gaming device 100 or electronic gaming system 200)may select one or more of first target 518, second target 522, and thirdtarget 526 to potentially transform the J (e.g., first target 518), theK (e.g., second target 522), and/or the Q (e.g., third target 526) intoa symbol which may either extend an already winning symbol combinationand/or generate a new winning symbol combination. In one example, theselection may be to utilize first tool 514 to shot a bullet at secondtarget 522, which may transform the K at second target 522 into a 10(see FIG. 5D).

FIG. 5D is an illustration of a platform game play, according to oneembodiment. In this example, first platform 512 may be increased to asecond platform 512A because second target 522 (e.g., the K) wastransformed into a fourth symbol 530 (e.g., a 10). The transformation ofthe K into a 10 may extend a symbol combination from a first symbolcombination (e.g., first symbol 504, second symbol 506, and third symbol508) into a second symbol combination (e.g., first symbol 504, secondsymbol 506, third symbol 508, and fourth symbol 530). Second symbolcombination may be four 10s in a row, which may be a winning symbolcombination and/or an increase winning symbol combination (when comparedto the first symbol combination). First image 510 may be moved to athird position 510C where fourth symbol 530 is located.

In one example, a friction controller may include a friction arrow whichmay be located in a friction guide. The friction arrow may indicate afriction setting for one or more surfaces, terrains, and/or tools. Inone example, a friction setting of 7 may be indicated by a frictionimage (e.g., an image of a 7). Any friction amount may be utilized. Thefriction controller may control the friction effect for surfaces,terrains, and/or tools. For example, a rope which may be utilized as atool may have a friction setting of 5. Therefore, the rope may requirean average amount of force from an image to climb the rope. Thesefriction elements may be utilized for presentation purposes, may beutilized in a skills-based gaming function, and/or may be utilized torequire a certain amount of an item (e.g., credits, chances, turns, pastplaying time, player level, loyal card level, loyalty points, etc.) toachieve a function.

For example, a presentation based on a friction setting of 5 may moveslower than a presentation based on a friction setting of 4. Inaddition, a first friction setting on a first area may slow down animage in that first area more that when a second friction setting on asecond area is utilized.

One or more friction levels may be utilized. One or more friction levelsmay be any number (e.g., 0 to Nth friction characteristics). In thisexample, one or more friction levels may be 1 to 10.

An angle controller may include an angle indicator which may be locatedin an angle guider. The angle indicator may indicate an angle setting.In one example, an angle of 10 degrees may be indicated by an angleimage (e.g., an image with the angle indicator pointing to a 10). Anyangle may be utilized. The angle controller may control the angle of oneor more surfaces, terrains, and/or tools, and/or any other game playangle.

A tilt controller may include a tilt indicator which may be located in atilt guider. Tilt indicator may indicate a tilt setting. In one example,a tilt of 4 may be indicated by a tilt image (e.g., an image with thetilt indicator pointing to a 4). Any tilt number (e.g., 1 to Nth) may beutilized. The tilt controller may control the tilting (e.g., tiltfunction, tilt ability) of surfaces, terrains, and/or tools, and/or anyother game play tilting affect.

A tension controller may include a tension indicator which may belocated in a tension guider. Tension indicator may indicate a tensionsetting. In one example, a tension of 24 may be indicated by a tensionimage (e.g., an image with a tension indicator pointing to a 24). Anytension number may be utilized. The tension controller may control thetension of one or more surfaces, terrains, and/or tools, and/or anyother game play tension.

A movement button may be utilized to move one or more images, surfaces,terrains, and/or tools. Any image, surface, terrain, tools, and/or anyother gaming feature may move in any direction (e.g., up, down, right,left, and/or any combination thereof). In one example, the game play maybe or have a skill based option. In this example, a player may controlthe Actor with a game controller, mouse, directional buttons, joystick,trackball, motion-sensing cameras, and/or touch screen gestures througha virtual terrain using stimulated physics.

A display area may be utilized to display any image functionality,surface functionality, terrain functionality, tool functionality, and/orany other gaming feature.

In one embodiment, a player, electronic gaming device 100, and/orelectronic gaming system 200 may select one or more image functionality,surface functionality, terrain functionality, tool functionality, and/orany other gaming feature.

In various examples, the player, electronic gaming device 100, and/orelectronic gaming system 200 may select from 1 through n^(th) of theimage functionality, surface functionality, terrain functionality, toolfunctionality available for selection. Any number of objects,characters, weapons, images, obstacles, and/or selections may beutilized.

One or more of the symbols (e.g., targets—first target 518, secondtarget 522, third target 526) may be a stopper, which may end game play.It should be noted that the objects may be any item (e.g., a person, aweapon, a structure, an animal, a vehicle, a tool, an instrument, anatural feature (e.g., hill, mountain, lake, sea, etc.), a machine,and/or any other item).

Game data area may include additional data relating to the games. Forexample, a game menu, a bet amount, a winning total, a credit total, abetting increment (e.g., $0.01 per credit), an input button (e.g., movean object (e.g., person, tool, animal, any image, etc.) select, play,deal, draw, shot, etc.), and/or any other gaming data may be shown.

Game menu button may include data relating to the game. For example, thepayout structures, payout odds, the amount won over a predeterminednumber of game plays, the amount won over a specific time frame, and/orany other game play data may be accessed via game menu button. Game menubutton may be utilized to change the game from a first game (e.g., slotmachine theme 1) to a second game (e.g., slot machine theme 2, poker,blackjack, roulette, baccarat, craps, etc.). Game menu button may beutilized to change any other game structure (e.g., credit amounts). Forexample, the credit amount may be increased/decreased between $0.01 to$1.00 and/or any other values.

A bet reducer button (e.g., a downward arrow) may decrease the amount ofcredits wagered on game play. A bet amount image (e.g., 250) may showthe amount of credits wagered on game play. A bet increaser button(e.g., an upward arrow) may increase the amount of credits wagered ongame play. A credit amount image (e.g., 150,015) may show the amount ofcredits available to the player for game play. A win amount area (e.g.,1,000) may show the payout amount of the last event. A credit valueimage (e.g., $0.01) may show the value of a single credit. A play buttonmay start the next game. A message area may display any message to theplayer. For example, the message may state “You Won 1,000 Credits.Congratulations!!!!!”.

A fast play button may be utilized to speed up the game, automate thegame (e.g., electronic gaming device 100 and/or electronic gaming system200 selects the object), and/or reduce the presentations.

Game data area may include a betting area, a play button, and/or a totalcredits area. Betting area may show the amount of a bet. Play button(e.g., spin, platform game play) may initiate game play. Total creditsarea may show a player's credit balance.

FIG. 6A is another illustration of a platform game play, according toone embodiment. A second display image 600 may include plurality ofreels 501 which may include a second plurality of symbols 602. Seconddisplay image 600 may include a third combination of symbols (e.g., afifth symbol 604, a sixth symbol 606, and a seventh symbol 608) whichmay be or may not be a winning combination. However, this combination ofsymbols (e.g., fifth symbol 604, sixth symbol 606, and seventh symbol608) may trigger a second image 610 (e.g., a person, an animal, avehicle, etc.) to be displayed (see FIG. 6B). Second image 610 may be aperson. Second image 610 may be able to travel on a third platform 612and may have one or more tools (e.g., a gun, a rope, a latter, pole,car, etc.) to utilize. In one example, the combination of symbols (e.g.,fifth symbol 604, sixth symbol 606, and seventh symbol 608) is threesimilar symbols (e.g., Js).

In various examples, first image 510, second image 610, and/or any otherimage may be triggered by one symbol, a combination of two symbols, acombination of three symbols, a combination of four symbols, etc.Further, first image 510, second image 610, and/or any other image maybe triggered randomly, on a predetermined basis, by a shuffling pattern,by one symbol, a combination of two symbols, a combination of threesymbols, a combination of four symbols, and/or any combination thereof.For example, first image 510 may be triggered after a combination ofthree symbols occurs after a predetermined time period has elapsed(e.g., 5 minutes). In another example, after a combination of twosymbols occurs, first image 510 may be triggered when a combination ofthree symbols occurs and/or two symbols occurs.

FIG. 6B is another illustration of a platform game play, according toone embodiment. In one example, second image 610 may move from a firstsecond image position 610A to a second second image position 610B (e.g.,where seventh symbol 608 is located) via a first path 614. Second image610 at second second image position 610B may encounter a tool area 616(e.g., tool box). Tool area 616 may include one or more tools (e.g., afirst tool 618, a second tool 620, a third tool 622, etc.). First tool618 may be a pole. Second tool 620 may be a latter. Third tool 622 maybe a rope. Any tool (e.g., hammer, gun, rake, rope, pole, car, latter,arrow, trampoline, etc.) may be utilized.

FIG. 6C is another illustration of a platform game play, according toone embodiment. In second display image 600, first tool 618 was selectedfrom the tools in tool area 616. Second image 610 may utilize first tool618 (e.g., pole) to select a fourth target 624, a fifth target 626, asixth target 628, a seventh target 630, an eighth target 632, and/or aninth target 634. In one example, second image 610 via first tool 618(e.g., pole) selects fourth target 624. In one example, second image 610via first tool 618 may reach fourth target 624. In this example, firsttool 618 may be shown in a first tool position 618A and second image 610may be shown in a third position for second image 610C. Since fourthtarget 624 was a J, a new combination of symbols may be created. Theadditional J symbol (e.g., at fourth target 624 position) may extend asymbol combination from a third symbol combination (e.g., fifth symbol604, sixth symbol 606, and seventh symbol 608) into a fourth symbolcombination (e.g., fifth symbol 604, sixth symbol 606, seventh symbol608, and fourth target 624 (or an eighth symbol)). Fourth symbolcombination may be four Js in a row, which may be a winning symbolcombination and/or an increase winning symbol combination (when comparedto the third symbol combination).

In another example, if second image 610 had utilize any of the tools(e.g., first tool 618, second tool 620, third tool 622, etc.) to selectone or more of fifth target 626, sixth target 628, seventh target 630,eighth target 632, and/or ninth target 634, then second image 610 mayhave been able to reach one or more of fifth target 626, sixth target628, seventh target 630, eighth target 632, and/or ninth target 634without transforming one or more of fifth target 626, sixth target 628,seventh target 630, eighth target 632, and/or ninth target 634 into asymbol which may have created a winning symbol combination and/or anincrease winning symbol combination.

In another example, if second image 610 had utilize any of the tools(e.g., first tool 618, second tool 620, third tool 622, etc.) to selectone or more of fifth target 626, sixth target 628, seventh target 630,eighth target 632, and/or ninth target 634, then second image 610 mayhave been able to reach one or more of fifth target 626, sixth target628, seventh target 630, eighth target 632, and/or ninth target 634 andtransformed one or more of fifth target 626, sixth target 628, seventhtarget 630, eighth target 632, and/or ninth target 634 into a symbolwhich may have created a winning symbol combination and/or an increasewinning symbol combination.

FIG. 6D is another illustration of a platform game play, according toone embodiment. A new platform may be created by the movement of secondimage 610, which may be a fourth platform 612A.

FIG. 7A is another illustration of a platform game play, according toone embodiment. A third display image 700 may include plurality of reels501 which may include a third plurality of symbols 702. Third displayimage 700 may include a fifth combination of symbols (e.g., a ninthsymbol 704, a tenth symbol 706, and an eleventh symbol 708) which may beor may not be a winning combination. However, this combination ofsymbols (e.g., ninth symbol 704, tenth symbol 706, and eleventh symbol708) may trigger a third image 710 (e.g., a person, an animal, avehicle, etc.) to be displayed (see FIG. 7B). Third image 710 may be aperson. Third image 610 may be able to travel on a fifth platform 712and may have no tools to utilize. In one example, the combination ofsymbols (e.g., ninth symbol 704, tenth symbol 706, and eleventh symbol708) is three similar symbols (e.g., Qs).

FIG. 7B is another illustration of a platform game play, according toone embodiment. In one example, third image 710 may move from a firstthird image position 710A to a second third image position 710B (e.g.,where eleventh symbol 708 is located) via a second path 714. Since thirdimage 710 has no tools, third image 710 may jump to a tenth target 718,an eleventh target 720, a twelfth target 722, a thirteenth target 724, afourteenth target 726, and/or a fifteenth target 728.

FIG. 7C is another illustration of a platform game play, according toone embodiment. In one example, third image 710 may jump to a fourththird image position 710D which may be at a position for fifteenthtarget 728. Since fifteenth target 728 was a Q, a new combination ofsymbols may be created. The additional Q symbol (e.g., at fifteenthtarget 728 position) may extend a symbol combination from a fifth symbolcombination (e.g., ninth symbol 704, tenth symbol 706, and eleventhsymbol 708) into a sixth symbol combination (e.g., ninth symbol 704,tenth symbol 706, eleventh symbol 708, and fifteenth target 728 (ortwelfth symbol)). Fourth symbol combination may be four Qs in a row,which may be a winning symbol combination and/or an increase winningsymbol combination (when compared to the third symbol combination).

In another example, if third image 710 had jumped to one or more oftenth target 718, eleventh target 720, twelfth target 722, thirteenthtarget 724, and/or fourteenth target 726, then third image 710 may havebeen able to reach one or more of tenth target 718, eleventh target 720,twelfth target 722, thirteenth target 724, and/or fourteenth target 726without transforming one or more of tenth target 718, eleventh target720, twelfth target 722, thirteenth target 724, and/or fourteenth target726 into a symbol which may have created a winning symbol combinationand/or an increase winning symbol combination.

In another example, if third image 710 had jumped to one or more oftenth target 718, eleventh target 720, twelfth target 722, thirteenthtarget 724, and/or fourteenth target 726, then third image 710 may havebeen able to reach one or more of tenth target 718, eleventh target 720,twelfth target 722, thirteenth target 724, and/or fourteenth target 726and transformed one or more of tenth target 718, eleventh target 720,twelfth target 722, thirteenth target 724, and/or fourteenth target 726into a symbol which may have created a winning symbol combination and/oran increase winning symbol combination.

A new platform may be created by the movement of third image 710, whichmay be a sixth platform 712A.

FIG. 8A is another illustration of a platform game play, according toone embodiment. A fourth display image 800 may include a fourth image810, a tool area 802, a first tool 804 (e.g., a whip), and a firstplatform 812. In one example fourth image 810 (e.g., a person) mayselect one or more of a first target 816, a second target 818, and athird target 820. However, if fourth image 810 wants to select firsttarget 816, then first tool 804 may need to be utilized. In one example,once first tool 804 is utilized, first tool 804 may not be utilizedagain. In another example, tools may be utilized any number of times(e.g., 1 to Nth). If fourth image 810 wants to select second target 818,then fourth image 810 may be able to walk (e.g., move) over to secondtarget 818 without utilizing first tool 804. If fourth image 810 wantsto select third target 820, then fourth image 810 may have to jump downto third target 820. Fourth display image 800 may have a first ace 814.

In one example, there may be a higher chance of failure when fourthimage 810 moves to a location that requires jumping and/or a tool, thenwhen fourth image 810 walks. In another example, any risk factor may beassociated with one or more activities. For example, a first risk may beassociated with walking, a second risk may be associated with jumpingdown, a third risk may be associated with jumping up, a fourth risk maybe associated with utilizing a latter, and a fifth risk may beassociated with utilizing a rope. In this example, first risk<secondrisk<third risk<fourth risk<fifth risk.

FIG. 8B is another illustration of a platform game play, according toone embodiment. In one example, fourth image 810 elects to jump down tothird target 820. Therefore, first tool 804 may be saved for anothertarget. In one example, third target 820 may be transformed into asecond ace 822. In another example, third target 820 may not have beentransformed into another ace and the game play may have ended.

In one example, at third target 820 position a second tool 806 may beavailable in tool area 802. In one example, second tool 806 is a latter.In one example, fourth image 810 (e.g., a person) may select one or moreof a fourth target 824, a fifth target 826, and a sixth target 828.However, if fourth image 810 wants to select fourth target 824, thenfirst tool 804 may need to be utilized. In one example, once first tool804 is utilized, first tool 804 may not be utilized again. If fourthimage 810 wants to select fifth target 826, then second tool 806 mayneed to be utilized. In one example, once second tool 806 is utilized,second tool 806 may not be utilized again. If fourth image 810 wants toselect sixth target 828, then first image 810 may be able to walk overto sixth target 828. In other embodiment, the tools may be utilized morethan once.

FIG. 8C is another illustration of a platform game play, according toone embodiment. In one example, fourth image 810 elects to utilizesecond tool 806 to select fifth target 826. Therefore, first tool 804may be saved for another target but second tool 806 may not be utilizedagain. In one example, fifth target 826 may be transformed into a thirdace 832. In another example, fifth target 826 may not have beentransformed into another ace and the game play may have ended.

Fourth image 810 may have elected to walk over to another symbol space,which may be transformed into a fourth ace 834. In one example, a thirdtool 808 (e.g., rope) may be found in tool area 802.

FIG. 8D is another illustration of a platform game play, according toone embodiment. In one example fourth image 810 (e.g., a person) mayselect one or more of a seventh target 836, an eighth target 838, and aninth target 840. In one example, fourth image 810 may utilize thirdtool 808 to select seventh target 836. Seventh target 836 may betransformed into a five ace 842. A winning combination of first ace 814,second ace 822, third ace 832, fourth ace 834, and fifth ace 842 may begenerated.

FIG. 9A is another illustration of a platform game play, according toone embodiment. A fifth display image 900 may include a first scattersymbol 906, a second scatter symbol 918, and a third scatter symbol 924.First scatter symbol 906 may have a first trampoline 908 associated withfirst scatter symbol 906. Second scatter symbol 918 may have a secondtrampoline 920 associated with second scatter symbol 918. Third scattersymbol 924 may have a third trampoline 926 associated with third scattersymbol 924. In one example, a first platform 912 may be associated withfirst scatter symbol 918 and/or a first symbol 902. In another example,a second platform 912A may be associated with second scatter symbol 918and/or a second symbol 916. In another example, a third platform 912Bmay be associated with third scatter symbol 924 and/or a third symbol922.

In one example, fifth image 910 (e.g., a person) may jump via input(e.g., player, electronic gaming device 100, and/or electronic gamingsystem 200) from first scatter symbol 918 utilizing first trampoline 908to second scatter symbol 918 and/or second trampoline 920. In oneexample, fifth image 910 may jump via a first path 914 which may includea first position 910A, a second position 910B, and a third position910C.

It should be noted that these scatter symbols (or any other symbol) mayhave any item (e.g., trampoline, whip, rope, vehicle, animal, gun, etc.)associated with these scatter symbols (or any other symbol)

FIG. 9B is another illustration of a platform game play, according toone embodiment. In one example, fifth image 910 (e.g., a person) mayjump via input (e.g., player, electronic gaming device 100, and/orelectronic gaming system 200) from second scatter symbol 918 utilizingsecond trampoline 920 to third scatter symbol 924 and/or thirdtrampoline 926. In one example, fifth image 910 may jump via a secondpath 915 which may include a fourth position 910D, a fifth position910E, and a sixth position 910F. The movement from scatter to scattermay have generated one or more winning events.

FIG. 10A is another illustration of a platform game play, according toone embodiment. A sixth display image 1000 may include five symbols(e.g., J) in a row. The five symbols are a first symbol 1002, a secondsymbol 1004, a third symbol 1006, a fourth symbol 1008, and a fifthsymbol 1010. In one example, by obtaining a predetermined number (e.g.,1, 2, 3, 4, 5, etc.) of symbols in a predetermined order (e.g.,payline), one or more free spins may be awarded, a player's level may beincreased, a multiplier may be award, and/or any combination thereof.The one or more free spins may be a total respin (e.g., all the reels)and/or a partial respin (e.g., less than all of the reels are respun).In one example, a tool 1014 (e.g., a latter) may be utilized to obtainthe five symbols in a predetermined pattern. For example, sixth image1000 may have utilized tool 1014 to climb from first symbol 1002 tosecond symbol 1004. Sixth image 1000 may have jumped down from secondsymbol 1004 to third symbol 1006. Sixth image 1000 may have walked fromthird symbol 1006 to fourth symbol 1008. Sixth image 1000 may havejumped down from fourth symbol 1008 to fifth symbol 1010.

FIG. 10B is another illustration of a platform game play, according toone embodiment. Sixth image 1000 may include five symbols (e.g., A) in arow. The five symbols are a sixth symbol 1020, a seventh symbol 1022, aneighth symbol 1024, a ninth symbol 1026, and a tenth symbol 1028. In oneexample, by obtaining a predetermined number (e.g., 1, 2, 3, 4, 5, etc.)of symbols in a predetermined order (e.g., payline), one or more freespins may be awarded, a player's level may be increased, a multipliermay be award, and/or any combination thereof. The one or more free spinsmay be a total respin (e.g., all the reels) and/or a partial respin(e.g., less than all of the reels are respun). In one example, a firsttool 1016 (e.g., a first latter) and a second tool 1018 (e.g., a secondlatter) may be utilized to obtain the five symbols in a predeterminedpattern. In one example, the game play is at a level two game play whichmay increase the awards generated. In one example, an awards area 1030displays a game play level. In this example, the game play level may beindicated by a message 1032, which states “2× Multiplier.” For example,sixth image 1000 may have jumped down from sixth symbol 1020 to seventhsymbol 1022. Sixth image 1000 may have utilized first tool 1016 to climbup from seventh symbol 1022 to eighth symbol 1024. Sixth image 1000 maywalk from eighth symbol 1024 to ninth symbol 1026. Sixth image 1000 mayhave utilized second tool 1018 to climb up from ninth symbol 1026 totenth symbol 1028.

FIG. 10C is another illustration of a platform game play, according toone embodiment. Sixth image 1000 may include five symbols (e.g., A) in arow. The five symbols are an eleventh symbol 1040, a twelfth symbol1042, a thirteenth symbol 1044, a fourteenth symbol 1046, and afifteenth symbol 1048. In one example, by obtaining a predeterminednumber (e.g., 1, 2, 3, 4, 5, etc.) of symbols in a predetermined order(e.g., payline), one or more free spins may be awarded, a player's levelmay be increased, a multiplier may be award, and/or any combinationthereof. The one or more free spins may be a total respin (e.g., all thereels) and/or a partial respin (e.g., less than all of the reels arerespun). In one example, a first tool 1036 (e.g., a first latter) and asecond tool 1038 (e.g., a second latter) may be utilized to obtain thefive symbols in a predetermined pattern. In one example, the game playis at a level three game play which may increase the awards generated.In one example, an awards area 1030 displays a game play level. In thisexample, the game play level may be indicated by message 1032, whichstates “4× Multiplier.”

FIG. 11A is another illustration of a platform game play, according toone embodiment. In one example, a tenth display image 1100 may include asixth image 1110 (e.g., a person), which may travel over a first symbol1102 to a second symbol 1104 via a first tool 1108. Tenth display image1100 may include a first expandable symbol 1116, a second expandablesymbol 1118, a third expandable symbol 1120, a boss symbol 1114, afourth expandable symbol 1122, and/or a fifth expandable symbol 1124.

FIG. 11B is another illustration of a platform game play, according toone embodiment. Tenth display image 1100 may include sixth image 1110moving to a third symbol 1106 location. Once sixth image 1110 is locatedat third symbol 1106 location, boss symbol 1114 may expand to cover oneor more of first expandable symbol 1116 location, second expandablesymbol 1118 location, third expandable symbol 1120 location, boss symbol1114 location, fourth expandable symbol 1122 location, and/or fifthexpandable symbol 1124 location.

FIG. 11C is another illustration of a platform game play, according toone embodiment. Once boss symbol 1114 expands to cover one or more offirst expandable symbol 1116 location, second expandable symbol 1118location, third expandable symbol 1120 location, boss symbol 1114location, fourth expandable symbol 1122 location, and/or fifthexpandable symbol 1124 location, one or more targets may appear. In oneexample, a first target 1134, a second target 1136, and a third target1138 may appear. In one example, message area 1130 may include message1132 which may state “Pick A Target.” Sixth image 1110 may have a firsttool 1128 (e.g., dart) to select the one or more targets.

FIG. 11D is another illustration of a platform game play, according toone embodiment. Sixth image 1110 may utilize first tool 1128 to selectsecond target 1136, which may defeat a boss image. By defeating bossimage, a boss defeated image 1154, a winner image 1152, and/or expandingwild symbols may appear in one or more first expandable symbol 1116location, second expandable symbol 1118 location, third expandablesymbol 1120 location, boss symbol 1114 location, fourth expandablesymbol 1122 location, and/or fifth expandable symbol 1124 location.

FIG. 12 is a flow chart 1200 for game play, according to one embodiment.The method may include the player adding credits (step 1202). The methodmay include the player making one or more primary wagers on one or morepaylines (step 1204). The method may include the player making one ormore secondary wagers on one or more interactive game plays (step 1206).The method may include pulling one or more random numbers from a randomnumber generator (step 1208). The method may include presenting the gameto the player (step 1210). The method may include obtaining interactivedata (step 1212). The method may include evaluating primary game outcome(step 1214). The method may include evaluating second game outcome (step1216). The method may include presenting a winning or losing results tothe player (step 1218). The method may end.

FIG. 13 is a flow diagram for game play 1300, according to oneembodiment. The method may include generating and displaying gameresults (step 1302). The method may include electronic gaming device 100and/or electronic gaming system 200 determining whether the player hasselected one or more locations to expand one or more paylines (step1304). If the player has not selected one or more locations to expandone or more paylines, then the method may end. If the player hasselected one or more locations to expand one or more paylines, then themethod may evaluate the one or more selections made by the player (step1306). The method may include electronic gaming device 100 and/orelectronic gaming system 200 determining whether another selection maybe made (step 1308). If another selection may be made, the method movesback to step 1304. If another selection may not be made, the method mayevaluate the game results (step 1310). The method may display the gameresults and payouts (step 1312) and the method may end.

For example, a selection of a first target may be made, which results inthe first target not being modified and/or the first target being astopper. This selection may end the platform game. In another example, aselection of a first target may be made, which results in the firsttarget being modified into a winning symbol and/or another turn award.In this example, another selection may be made. Further, a predeterminednumber of selections may be allowed to be made.

One or more presentations may be based on a first theme (e.g., pirates),a second theme (e.g., cars), a third theme (e.g., horses), a fourththeme (e.g., perceived skill), a fifth theme (e.g., a specific movie), asixth theme (e.g., a sporting event), a seventh theme (e.g., outerspace), an eight theme (e.g., flowers), a ninth theme (e.g., food), atenth theme (e.g., a skill based presentation), an eleventh theme (e.g.,trivia), a twelve theme (e.g., pick a bonus), a thirteenth theme (e.g.,ghost), a fourteenth theme (e.g., natural events), on a fifteenth theme(e.g., a mineral—gold, silver, etc.), and/or a sixteenth theme (e.g.,mythology). One, a few, a plurality, and/or all of these presentationsmay be themed based.

In FIG. 14, a flow diagram for game play 1400 is shown, according to oneembodiment. The method may include the game starting. The method mayinclude generating and displaying game results (step 1402). The methodmay include electronic gaming device 100 and/or electronic gaming system200 determining whether a tool is available to be utilized (step 1404).If no tool is available to be utilized, then the method may end. If atool is available to be utilized, then the method may include the playerselecting a tool to utilize (step 1406). The method may includeelectronic gaming device 100 and/or electronic gaming system 200determining whether the player has selected a location to utilize theselection tool at (step 1408). If the player has not selected a locationto utilize the tool, the method may return to step 1408 and/or promptthe player to make a location selection. If the player has selected alocation to utilize the tool, the method may evaluate the player'slocation selection and tool selection (step 1410). The method mayinclude electronic gaming device 100 and/or electronic gaming system 200determining whether another location selection may be made with the tool(step 1412). If another location selection may be made with the tool,then the method may return to step 1408. If another location selectionmay not be made with the tool, then the method may include electronicgaming device 100 and/or electronic gaming system 200 determiningwhether another tool may be selected (step 1414). If another tool may beselected, then the method moves back to step 1406. If another tool maynot be selected, then the method may include evaluating the game results(step 1416). The method may include displaying the game results andpayouts (step 1418) and the method may end.

FIG. 15 is a flowchart 1500 for game play, according to one embodiment.The method may include determining the play level (step 1502). Themethod may include generating a game functionality based on the playlevel (step 1504). The method may include displaying the gamefunctionality (step 1506). The method may include obtaining interactivedata (step 1508). The method may include displaying game results (step1510) and the method may end.

For example, when a game play is at a level one, a first interactivedata may result in a non-winning and/or a non-positive result. However,when a game play is at a level two, the same first interactive data mayresult in a winning and/or a positive result.

In another example, when a game play is at a level one, a firstinteractive data may result in a winning and/or a positive result.However, when a game play is at a level two, the same first interactivedata may result in a non-winning and/or a non-positive result.

In one example, the method may include determining a triggering event(e.g., a winning credit amount). The method may include looking up oneor more presentations relating to the triggering event (e.g., a winningcredit amount). The method may include selecting one or morepresentations from the one or more presentations related to thetriggering event (e.g., a winning credit amount) based on one or morecriteria. The method may include displaying the selected one or morepresentations. The method may end.

In one example, the system and/or method may determine that a key value(e.g., winning amount) is 10,000 credits. The key value may be theamount of credits (and/or multipliers and/or free spins and/or any otheritem of value) won. In this example, the 10,000 credit key value numbermay be utilized to determine one or more presentations associated withthis 10,000 credits key value number. There may be presentation indexesnumbered 0 to N associated with the 10,000 credits key value number.

The system and/or method may select (e.g., randomly, by a predeterminedpattern, shuffle, combination thereof, and/or any other selectionmethod) one or more of the presentations based on the key value.

In one example, the method may include determining a winning creditamount. The method may include looking up one or more presentationsrelated to the winning credit amount. The method may include modifyingthe set of presentations relating to the winning credit amount based onone or more criteria. The method may include selecting a presentationfrom the modified set of presentations based on one or more criteria.The method may include displaying the selected presentation. The methodmay end.

For example, the presentation may be modified to include anadvertisement, a movie trailer, a movie promotion, a casino event, acasino promotion, an actor's image, the player's image, etc.

In one embodiment, the electronic gaming device may include a pluralityof reels, one or more paylines formed on at least a portion of theplurality of reels, a memory, and a processor. The memory may include apresentation module. The presentation module may include a plurality ofpresentations. The processor may determine a value. The processor mayselect one or more presentations based on the value.

In another example, the processor may randomly select the one or morepresentations related to the value. In an example, the processor mayselect the one or more presentations related to the value in apredetermined pattern.

In another example, the value may be based on an input from a player. Inan example, the processor may display a presentation based on one ormore presentations. In another example, the processor may display athemed presentation based on one or more criteria. In an example, thethemed presentation may be based on an advertisement and/or any othertheme.

In another embodiment, the method of providing gaming options via anelectronic gaming device may include receiving one or more primarywagers on one or more paylines, starting a bonus game, determining oneor more values, and/or selecting one or more presentations based on theone or more values.

In an exemplary embodiment, an electronic gaming device may include aplurality of reels. The plurality of reels may include a plurality ofsymbols. The electronic gaming device may include a first payline, asecond payline, and a memory. The memory may include a payline module.The payline module may include a plurality of payline structures. Theelectronic gaming device may include a processor. The processor mayreceive primary wagers on one or more paylines. The processor mayreceive one or more secondary wagers on one or more selected paylines(e.g., repeat paylines, patterns, scenarios, etc.). The selectedpaylines may be based on data received from a player. The processor maydetermine a selected payline's payout based on the one or more selectedpaylines (e.g., repeat paylines, patterns, scenarios, etc.).

In another example, the display may shade one or more non-selectedpaylines. The electronic gaming device may include a player preferenceinput device. The player preference input device may modify a gameconfiguration based on data from an identification device. The processormay multiply a prize value based on a selected payline occurrence.

In another example, the method may include obtaining a player preferencedata and modifying a game configuration based on the player preferencedata. The method may include receiving data from at least one of aserver and one or more gaming devices.

In another example, the processor may determine a payout based on theprimary wagers. The processor may receive one or more secondary wagerson one or more patterns. The electronic gaming device may include adisplay, which may display a game status image.

In another embodiment, the electronic gaming system may include aserver. The server may include a server memory, a server processor, anda signage server. The server memory may include historical gaming data.The server processor may generate a gaming message based on thehistorical gaming data. The signage server may transmit the gamingmessage.

In another example, the gaming message may be transmitted to an internaldisplay of a gaming entity. The internal display may be a non-gamingdevice display. The gaming message may be transmitted to an externaldisplay of a gaming entity. The external display may be located outsideof a gaming entity. The gaming message may be transmitted to at leastone of a top display, a main display, and a side display.

The plurality of reels may form a 5-by-5 matrix, a 3-by-5 matrix, a4-by-5 matrix, a 4-by-3 matrix, a 5-by-3 matrix, or any number-by-anynumber matrix. The symbols may be an image of a card, an image, and/orother objects. For example, it could be a pot of gold, an ace of spades,a diamond, or any other symbol. The symbols may be animation. Thesymbols may be a picture. For example, it may be a picture of the playeras taken by camera 312. The symbols may be a number. The symbols may beany image. The symbols may be blank.

The disclosed features may be part of the base game and/or a bonus game.In addition, the disclosed features may be part of a base bet and/or mayrequire an additional side bet (e.g., ante bet).

In one embodiment, the electronic gaming device may include a pluralityof reels. The one or more paylines may be formed on at least a portionof the plurality of reels. The electronic gaming device may include amemory. The memory may include one or more platform game playstructures. The electronic gaming device may include a processor. Theprocessor may initiate the one or more platform game play structuresbased on one or more triggering events.

In another example, the one or more initiated platform game playstructures may be based on one or more characteristics of the one ormore triggering events. In another example, the processor may display afirst game event. In another example, the first game event may includeone or more first game event options. In one example, the processor mayreceive one or more selections relating to the one or more first gameevent options. In one example, the processor may display a second gameevent based on the one or more selections relating to the one or morefirst game event options.

In another example, the second game event may include one or more secondgame event options. In another example, the processor may receive one ormore selections relating to the one or more second game event options.In another example, the processor may display a third game event basedon the one or more selections relating to the one or more second gameevent options

In one embodiment, the method of providing gaming options via anelectronic gaming device may include receiving one or more wagers on oneor more paylines. The method may include determining one or moretriggering events. The method may include displaying one or moreplatform game play structures.

In another example, the method may include initiating the one or moreinitiated platform game play structures based on one or morecharacteristics of the one or more triggering events. In one example,the method may include displaying a first game event. In anotherexample, the first game event may include one or more first game eventoptions. In one example, the method may include receiving one or moreselections relating to the one or more first game event options.

In another example, the method may include displaying a second gameevent based on the one or more selections relating to the one or morefirst game event options. The second game event may include one or moresecond game event options. In another example, the method may includereceiving one or more selections relating to the one or more second gameevent options.

In one example, the method may include displaying a third game eventbased on the one or more selections relating to the one or more secondgame event options.

In one embodiment, the electronic gaming system may include a server.The server may include a server memory and a server processor. Theserver memory may include one or more platform game play structures. Theserver processor may initiate the one or more platform game playstructures based on a triggering event.

In another example, the server processor may display a first game event.

In one embodiment, the system and/or methods may have no symbolsubstitution. In this example, the symbols land on various areas of thematrix and one or more of the paying symbols form the navigable terrainand the actor moves along that terrain. Scatter symbols (FIG. 9A) andwraparound math rules (FIG. 7C) may be utilized to enhance game play. Inthis example, electronic gaming device 100 and/or electronic gamingsystem 200 may control the Actor. In this example, the player may hitthe spin button and watch the Actor perform via electronic gaming device100 and/or electronic gaming system 200.

In another embodiment, the system and/or method may have one or morebonus triggering events. These events may move an actor across the reelsand/or uncovering particular elements (e.g., a special bonus symbol),which may trigger a bonus.

In another example, a series of bonus scatter symbol may present ajumping option to an actor (FIG. 9A) to enter a bonus game, but thisbonus game may only be initiated if the necessary number (e.g., 3) ofbonus scatter symbols are present. For a person image this might be aspring, for a vehicle image it might be a ramp and/or some kind ofpower-up like a jet pack. Presenting less than the required symbols totrigger the bonus may provide an anticipation element leading to anavigation debacle (e.g., a character springs and falls, a vehicle crashand burns, etc.).

In another example, a special wild symbol on the navigable terrain maypay additional scatter pay and/or a multiplier to the line win. Inanother example, a 5-of-a-Kind and/or any way an Actor may get acrossthe full set of reels may trigger a “level up” mechanic where the nextspin has a multiplier, i.e. a normal game and/or a free spin with amultiplier (FIG. 10B).

In another example, multiple 5-of-a-Kinds and/or trips across the reelswill continue to “level up” the actor until they trigger a bonus round(or boss level). In another example, a bonus may be a combination of theActor moving and a bonus element appearing on the later reels. Forexample, a boss symbol on reel 5 may present an on screen pick that addswilds to the last two reels (FIG. 11B).

In another example, the system and/or method may utilize symbolsubstitution. In this example, the symbols land on various areas of thematrix and a partially completed terrain platform appears (e.g., on a 3of a kind). The Actor moves to the end then interacts with symbols inthe next reel(s) and interacting with them in a way to create a biggerwin.

In another example, one variety of game play may be to destroy theneighboring symbols and turn them into credits (or other awards). Inanother example, one variety of game play may be to convert the symbolsto a like symbol, creating a four or five of a kind out of a 3 of a kindand extending the terrain on which the Actor can move. In anotherexample, one variety of game play may be to convert the symbols intoWILD symbols, creating more pays overall and allowing the Actor to movefurther across. In another example, one variety of game play may be tomanipulate the position of symbols to create a bigger win. In anotherexample, one variety of game play may be to deploy a device that allowsthe Actor to complete their move across the reels without modifying thewin but still triggering the events that normally require the Actor tomove all the way across the reels.

In one embodiment, the system and/or method may pause interaction. Inthis example, the actor may appear on a partially complete terrainplatform (e.g., a 3 of a kind) and be presented with options (e.g., apick, a tool, a target, etc.) which may succeed or fail in doing thesymbol substitution described above.

In another embodiment, the system and/or method may utilize askill-based platform game. In this example, a fully interactive versionwhere the player is actually controlling the Actor. The player uses agame controller to move the actor across the screen through obstaclesand chart a course through the terrain presented by the winningpaylines. In this example, the player manages the pace of the game andmakes choices on the fly.

In one embodiment, the electronic gaming device may include a pluralityof reels. One or more paylines may be formed on at least a portion ofthe plurality of reels. The electronic gaming device may include amemory and a processor. The memory may include one or more platform gameplay structures. The processor may initiate the one or more platformgame play structures based on one or more triggering events, a playerlevel and/or a play level.

In one example, the one or more initiated platform game play structuresmay be based on one or more characteristics of the one or moretriggering events, the player level, and/or the play level. In anotherexample, the processor may display a first game event based on theplayer level and/or the play level. In another example, the first gameevent may include one or more first game event options which may bebased on the player level and/or the play level. In another example, theprocessor may receive one or more selections relating to the one or morefirst game event options where the one or more selections relating tothe one or more first game event options may be based on the playerlevel and/or the play level. In another example, the processor maydisplay a second game event based on the one or more selections relatingto the one or more first game event options. In one example, the secondgame event may include one or more second game event options which maybe based on the player level and/or the play level. In an example, theprocessor may receive one or more selections relating to the one or moresecond game event options where the one or more selections relating tothe one or more second game event options may be based on at least oneof the player level and the play level. In another example, theprocessor may display a third game event based on the one or moreselections relating to the one or more second game event options.

In one embodiment, the method of providing gaming options via anelectronic gaming device may include receiving one or more wagers on oneor more paylines. The method may include determining one or moretriggering events. The method may include displaying one or moreplatform game play structures based on one or more triggering events, aplayer level, and/or a play level.

In another example, the method may initiating one or more platform gameplay structures based on one or more characteristics of the one or moretriggering events, the player level, and/or the play level. In anotherexample, the method may include displaying a first game event. Inanother example, the method may include that the first game eventincludes one or more first game event options based on the player leveland/or the play level. In another example, the method may includereceiving one or more selections relating to the one or more first gameevent options. In one example, the method may include displaying asecond game event based on the one or more selections relating to theone or more first game event options and at least one of the playerlevel and the play level. The method may include that the second gameevent includes one or more second game event options. In an example, themethod may include receiving one or more selections relating to the oneor more second game event options. In one example, the method mayinclude displaying a third game event based on the one or moreselections relating to the one or more second game event options.

In one embodiment, the electronic gaming system may include a server,which includes a server memory and a server processor. The server memorymay include one or more platform game play structures. The serverprocessor may initiate the one or more platform game play structuresbased on a triggering event, a player level, and/or a play level.

In one example, the server processor may display a first game event.

Gaming system may be a “state-based” system. A state-based system storesand maintains the system's current state in a non-volatile memory.Therefore, if a power failure or other malfunction occurs, the gamingsystem will return to the gaming system's state before the power failureor other malfunction occurred when the gaming system is powered up.

State-based gaming systems may have various functions (e.g., wagering,payline selections, reel selections, game play, bonus game play,evaluation of game play, game play result, steps of graphicalrepresentations, etc.) of the game. Each function may define a state.Further, the gaming system may store game histories, which may beutilized to reconstruct previous game plays.

A state-based system is different than a Personal Computer (“PC”)because a PC is not a state-based machine. A state-based system hasdifferent software and hardware design requirements as compared to a PCsystem.

The gaming system may include random number generators, authenticationprocedures, authentication keys, and operating system kernels. Thesedevices, modules, software, and/or procedures may allow a gamingauthority to track, verify, supervise, and manage the gaming system'scodes and data.

A gaming system may include state-based software architecture,state-based supporting hardware, watchdog timers, voltage monitoringsystems, trust memory, gaming system designed communication interfaces,and security monitoring.

For regulatory purposes, the gaming system may be designed to preventthe gaming system's owner from misusing (e.g., cheating) via the gamingsystem. The gaming system may be designed to be static and monolithic.

In one example, the instructions coded in the gaming system arenon-changeable (e.g., static) and are approved by a gaming authority andinstallation of the codes are supervised by the gaming authority. Anychange in the system may require approval from the gaming authority.Further, a gaming system may have a procedure/device to validate thecode and prevent the code from being utilized if the code is invalid.The hardware and software configurations are designed to comply with thegaming authorities' requirements.

As used herein, the term “mobile device” refers to a device that mayfrom time to time have a position that changes. Such changes in positionmay comprise of changes to direction, distance, and/or orientation. Inparticular examples, a mobile device may comprise of a cellulartelephone, wireless communication device, user equipment, laptopcomputer, other personal communication system (“PCS”) device, personaldigital assistant (“PDA”), personal audio device (“PAD”), portablenavigational device, or other portable communication device. A mobiledevice may also comprise of a processor or computing platform adapted toperform functions controlled by machine-readable instructions.

The methods and/or methodologies described herein may be implemented byvarious means depending upon applications according to particularexamples. For example, such methodologies may be implemented inhardware, firmware, software, or combinations thereof. In a hardwareimplementation, for example, a processing unit may be implemented withinone or more application specific integrated circuits (“ASICs”), digitalsignal processors (“DSPs”), digital signal processing devices (“DSPDs”),programmable logic devices (“PLDs”), field programmable gate arrays(“FPGAs”), processors, controllers, micro-controllers, microprocessors,electronic devices, other devices units designed to perform thefunctions described herein, or combinations thereof.

Some portions of the detailed description included herein are presentedin terms of algorithms or symbolic representations of operations onbinary digital signals stored within a memory of a specific apparatus ora special purpose computing device or platform. In the context of thisparticular specification, the term specific apparatus or the likeincludes a general purpose computer once it is programmed to performparticular operations pursuant to instructions from program software.Algorithmic descriptions or symbolic representations are examples oftechniques used by those of ordinary skill in the arts to convey thesubstance of their work to others skilled in the art. An algorithm isconsidered to be a self-consistent sequence of operations or similarsignal processing leading to a desired result. In this context,operations or processing involve physical manipulation of physicalquantities. Typically, although not necessarily, such quantities maytake the form of electrical or magnetic signals capable of being stored,transferred, combined, compared or otherwise manipulated. It has provenconvenient at times, principally for reasons of common usage, to referto such signals as bits, data, values, elements, symbols, characters,terms, numbers, numerals, or the like. It should be understood, however,that all of these or similar terms are to be associated with appropriatephysical quantities and are merely convenient labels. Unlessspecifically stated otherwise, as apparent from the discussion herein,it is appreciated that throughout this specification discussionsutilizing terms such as “processing,” “computing,” “calculating,”“determining” or the like refer to actions or processes of a specificapparatus, such as a special purpose computer or a similar specialpurpose electronic computing device. In the context of thisspecification, therefore, a special purpose computer or a similarspecial purpose electronic computing device is capable of manipulatingor transforming signals, typically represented as physical electronic ormagnetic quantities within memories, registers, or other informationstorage devices, transmission devices, or display devices of the specialpurpose computer or similar special purpose electronic computing device.

Reference throughout this specification to “one example,” “an example,”“embodiment,” and/or “another example” should be considered to mean thatthe particular features, structures, or characteristics may be combinedin one or more examples.

While there has been illustrated and described what are presentlyconsidered to be example features, it will be understood by thoseskilled in the art that various other modifications may be made, andequivalents may be substituted, without departing from the disclosedsubject matter. Additionally, many modifications may be made to adapt aparticular situation to the teachings of the disclosed subject matterwithout departing from the central concept described herein. Therefore,it is intended that the disclosed subject matter not be limited to theparticular examples disclosed.

1. An electronic gaming device comprising: a plurality of reels; one ormore paylines formed on at least a portion of the plurality of reels; amemory, the memory including one or more platform game play structures;and a processor configured to initiate the one or more platform gameplay structures based on one or more triggering events and at least oneof a player level and a play level.
 2. The electronic gaming device ofclaim 1, wherein the one or more initiated platform game play structuresare further based on at least of one or more characteristics of the oneor more triggering events, the player level, and the play level.
 3. Theelectronic gaming device of claim 1, wherein the processor is furtherconfigured to display a first game event based on at least one of theplayer level and the play level.
 4. The electronic gaming device ofclaim 3, wherein the first game event includes one or more first gameevent options based on at least one of the player level and the playlevel.
 5. The electronic gaming device of claim 4, wherein the processoris further configured to receive one or more selections relating to theone or more first game event options, the one or more selectionsrelating to the one or more first game event options being based on atleast one of the player level and the play level.
 6. The electronicgaming device of claim 5, wherein the processor is further configured todisplay a second game event based on the one or more selections relatingto the one or more first game event options.
 7. The electronic gamingdevice of claim 6, the second game event includes one or more secondgame event options based on at least one of the player level and theplay level.
 8. The electronic gaming device of claim 7, wherein theprocessor is further configured to receive one or more selectionsrelating to the one or more second game event options, the one or moreselections relating to the one or more second game event options beingbased on at least one of the player level and the play level.
 9. Theelectronic gaming device of claim 8, wherein the processor is furtherconfigured to display a third game event based on the one or moreselections relating to the one or more second game event options.
 10. Amethod of providing gaming options via an electronic gaming devicecomprising: receiving one or more wagers on one or more paylines;determining one or more triggering events; and displaying one or moreplatform game play structures based on one or more triggering events andat least one of a player level and a play level.
 11. The method of claim10, further comprising initiating one or more platform game playstructures based on at least of one or more characteristics of the oneor more triggering events, the player level, and the play level.
 12. Themethod of claim 10, further comprising displaying a first game event.13. The method of claim 12, wherein the first game event includes one ormore first game event options based on at least one of the player leveland the play level.
 14. The method of claim 13, further comprisingreceiving one or more selections relating to the one or more first gameevent options.
 15. The method of claim 14, further comprising displayinga second game event based on the one or more selections relating to theone or more first game event options and at least one of the playerlevel and the play level.
 16. The method of claim 15, wherein the secondgame event includes one or more second game event options.
 17. Themethod of claim 16, further comprising receiving one or more selectionsrelating to the one or more second game event options.
 18. The method ofclaim 17, further comprising displaying a third game event based on theone or more selections relating to the one or more second game eventoptions.
 19. An electronic gaming system comprising: a server includinga server memory and a server processor, the server memory including oneor more platform game play structures; and the server processorconfigured to initiate the one or more platform game play structuresbased on a triggering event and at least one of a player level and aplay level.
 20. The electronic gaming system of claim 19, wherein theserver processor is further configured to display a first game event.